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Old 04/12/07, 5:17 PM   #32 (permalink)
 Digo
King Hippo
 
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Night Elf Rogue
 
Hyjal
Originally Posted by Quasar View Post
How do you find the Rogue/Resto pairing to be? I'm feral tank spec at the moment and a main guild OT/MT, but with a few more tanks reaching raid status and my eyes on some Gladiator pieces for tanking, I'm looking into 2v2 (I'm worthless in 5v5). Contemplating trying to pair up with an arms warrior or a Rogue, and speccing into a PVP survival build with some stamina-heavy healing gear. How much health does your Druid generally have to survive heavy focus fire?
We've done pretty well so far, hovering around 2000 rating in 2v2. Vess is my druid partner, if you want to look him up on the armory, but chances are he won't have his pvp gear equipped. I think he has something around 100 resilience? He is generally around 7.5k hp buffed, which is quite low, but he gets by on being one of the fastest, smartest players I have ever seen. Generally, if he gets focus-fired, I did something wrong and we're losing anyway. Our whole strat is built on keeping people split up and off-balance. The fact that he can HoT and swiftment me for huge heals means he can run off and do whatever to occupy the other guy while I wear down the healer/caster, periodically swinging by to drop a healbomb on me.

If you're planning on doing prot warrior/whatever for 2v2, I think you're going to be in for rough times unless you pair up with something like an elemental shaman. The problem with prot warriors in arenas is that I can ignore you and not really worry about it. I have to ignore the arms/fury warrior and still worry about him though.

Originally Posted by Ren View Post
As warrior/paladin against rogue/druid, I don't even see a reason to chase a druid. A rogue is infinitely more squishy and a Paladin can't be burst down in the time of a Cyclone. A warrior's damage output is also high enough so that if a druid runs away the rogue dies.

However: warrior/paladin is countered by any warlock and perhaps even mage team. You say we're the most overpowered because your team composition can't beat them. This is rock/paper/scissors.
Yeah, it's the warriors that are smart enough to just FF me that beat us. Due to the strength of the MS debuff, there's no way his mana will hold out long enough to keep me up while I wear down the paladin. If warr/paladin is easily countered by mages, the fault lies in counterspell being too powerful, which I believe it is. It lasts too long.

What problems do warriors have with warlocks? I haven't heard our warriors complain too much about them to have an educated opinion.
 
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