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Alright, take a 20% crit rate. This implies that on every 5 smites, you get 1 "free" smite and 1 crit smite (plus 4 normal smites). So, total time taken: 2*5+1.5 = 11.5 seconds. Damage dealt is 5 + 1.5 = 6.5.
Take a 20% crit rate non-SoL. 5 smites, 1 crits. 2*5 = 10 seconds. 1.5 + 4 = 5.5.
6.5/11.5 = 0.565
5.5/10 = 0.55
So a slight increase at 20% crit rate.
Symbolically:
(c*1.5 + 1)/(2 + 1.5*c)
vs.
(c*1.5 + (1-c)*1)/2
Anyway, the point that SoL isn't the same as a 250% crit mod stands. The GCD changes it significantly.
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