Originally Posted by Ragnor
I'm finding the healer/rogue (my team) vs healer/warrior matchup pretty tough, gg blacksmith weapons. If you attack the warrior you're giving him free rage to destroy you with as soon as he's unstunlocked and any competent healer can heal the warrior up. If we focus the healer it can be a real challenge keeping him alive long enough in an endurance style battle even with my rogue partners 10k hp.
Typically in a 2-3min fight you'll see the warrior do 50-60k damage to your team and your rogue do about 25k to their team. Their healer is only having to heal 30k ish and I'm healing 50k and finally going oom.
It seems to just be a large damage gap because of the 2h smith weapons. 2500 MS hits (non crit) on 10k AC is balanced?
Hopefully next patch with the rogue changes (imp sap base etc), my buddy can drop alot of the subtlety talents for dps oriented talents and the other changes should bring his single target damage up quite a bit.
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i find bladeflurry+adrenaline rush the only thing that combo is just remotely vulnerable to.