Originally Posted by Ragnor
I'm finding the healer/rogue (my team) vs healer/warrior matchup pretty tough, gg blacksmith weapons. If you attack the warrior you're giving him free rage to destroy you with as soon as he's unstunlocked and any competent healer can heal the warrior up. If we focus the healer it can be a real challenge keeping him alive long enough in an endurance style battle even with my rogue partners 10k hp.
Typically in a 2-3min fight you'll see the warrior do 50-60k damage to your team and your rogue do about 25k to their team. Their healer is only having to heal 30k ish and I'm healing 50k and finally going oom.
It seems to just be a large damage gap because of the 2h smith weapons. 2500 MS hits (non crit) on 10k AC is balanced?
Hopefully next patch with the rogue changes (imp sap base etc), my buddy can drop alot of the subtlety talents for dps oriented talents and the other changes should bring his single target damage up quite a bit.
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I hear that Priest/Rogue may also pose some difficulty for your duo

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I've found the same with healer/warrior teams, though in my case it's more a case of the warriors going straight for me and shutting down my self-healing with MS. There's only so much a priest can do versus said 2500 MS hits. Attempting to fully stun-lock the Warrior while I mana burn down their healer's worked a few times, but it's still pretty risky, and there's usually not enough time during said stun-lock to burn down most Paladins before the Warrior starts beating on me again.