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Originally Posted by Cel
Is there any way for a melee-based dps team to gain an advantage in Blade's Edge Arena? My druid/rogue(me) combo was utterly destroyed by a mage/hunter combo who rode their mounts to the pillars.
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Just because you can't get the jump on them through stealth does not me you cannot gain the advantage? You can still get onto the pillar, even while snared by using Sprint. You can fake out the hunter on your jump across so he doesn't get a Scatter off in mid-air. You can toss a quick Blind on either the hunter or mage before you jump across. The only real obstacle you have once you get onto the pillar is the inevitable freezing trap under them but just have the druid jump first and once you are across you are inside the hunters deadzone and able to pop CoS to nullify the mage while your druid is trapped. Ontop of all this the druid could sneak in a Cyclone right before your rush to the pillar. I'm sure you could think of several other ways to successfully engage 2 ranged DPS on a pillar as a Rogue/Druid team.
Blade's Edge does indeed give an advantage to ranged dps teams that can get on a pillar at the start of the fight, but all that means is you just have to change your strategy to assault them. As a War/Pally team I usually have little trouble with the pillars thanks to BoF but I remember one fight in particular against a Holy Priest/Hunter where I spent a solid 4 or 5 minutes trying to get onto their pillar. I either got Scatter Shotted mid-air and fell, or I faked out the hunter on his Scatter then made it onto the pillar milliseconds too late to Pummel the Priests MC on me, who promptly ran me off the pillar so I could try again.