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Old 04/20/07, 1:15 PM   #33 (permalink)
DrunkenDruid
Glass Joe
 
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Night Elf Druid
 
Bleeding Hollow
Updated equations correcting the error I made in melee crit damage.

Assume Weapon damage of D
(Critical Damage calculated at 2.2D (crit damage with 20% bonus to the 100% crit bonus from impale) + 0.6D (Deep Wounds)) = 2.8D

At 20% crit rate w/o spec
None-spec'd average damage is: 0.8D + 0.2D*[2.8D]
 

Contents

[top] 0.8D + 0.56D


1.36D
Axe spec: 0.75D + 0.25*[2.8D]

[top] 0.75D + 0.75D


1.45D
Sword spec: 0.8D + 0.2*[2.8D] + 0.05*[0.8D + 0.2D*[2.8D]] = 1.36D + 0.068D = 1.428D

At 25% crit rate w/o spec
None-spec'd average damage is: 0.75D + 0.25*[2.8D]

[top] 0.75D + 0.75D


1.45D
Axe spec: 0.7D + 0.3*[2.8D]

[top] 0.7D + 0.84D


1.54D
Sword spec: 0.75D + 2.5D*[2.8D] + 0.05*[0.75D + 2.5D*[2.8D]] = 1.45D + 0.0725D = 1.5225D

At 30% crit rate w/o spec
None-spec'd average damage is: 0.7D + 0.3*[2.8D]

[top] 0.7D + 0.84D


1.54D
Axe spec: 0.65D + 0.35*[2.8D]

[top] 0.65D + 0.98D


1.63D
Sword spec: 0.7D + 0.3*[2.8D] + 0.05*[0.7D + 0.3*[2.8D]] = 1.54D + 0.077D = 1.617D

Now lets's take 25% and 30% crit rates and see what happens when we add 195 and 390 resilience into the equation.

25% Crit rate vs 195 resilience target
None-spec'd average damage is: 0.8D + 0.2D*[0.9*(2.8D)]

[top] 0.8D + 0.504D


1.304D
Axe spec: 0.75D + 0.25*[0.9*(2.8D)]

[top] 0.75D + 0.63D


1.38D
Sword spec: 0.8D + 0.2D*[0.9*(2.8D)] + 0.05*[0.8D + 0.2D*[0.9*(2.8D)]] = 1.304D + 0.0652D = 1.3692D

30% Crit rate vs 195 resilience target
None-spec'd average damage is: 0.75D + 0.25*[0.9*(2.8D)]

[top] 0.75D + 0.63D


1.38D
Axe spec: 0.7D + 0.3*[0.9*(2.8D)]

[top] 0.7D + 0.756D


1.456D
Sword spec: 0.75D + 0.25*[0.9*(2.8D)] + 0.05*[0.75D + 0.25*[0.9*(2.8D)]] = 1.38D + 0.069D = 1.449D

25% Crit rate vs 390 resilience target
None-spec'd average damage is: 0.85D + 0.15D*[0.8*(2.8D)]

[top] 0.85D + 0.336D


1.186D
Axe spec: 0.8D + 0.2D*[0.8*(2.8D)]

[top] 0.8D + 0.448D


1.248D
Sword spec: 0.85D + 0.15D*[0.8*(2.8D)] + 0.05*[0.85D + 0.15D*[0.8*(2.8D)]] = 1.186D + 0.0593 = 1.2453D

30% Crit rate vs 390 resilience target
None-spec'd average damage is: 0.8D + 0.2D*[0.8*(2.8D)]

[top] 0.8D + 0.448D


1.248D
Axe spec: 0.75D + 0.25D*0.8*(2.8D)] = 0.75D + 0.56D = 1.31D
Sword spec: 0.8D + 0.2D*[0.8*(2.8D)] + 0.05*[0.8D + 0.2D*[0.8*(2.8D)]] = 1.248D + 0.0624D = 1.3104D

Last edited by DrunkenDruid : 04/20/07 at 2:04 PM. Reason: Fixed Sword spec %
 
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