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Old 04/20/07, 6:01 PM   #12
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
While the talent has consistency which is good for PvE, the random chance seems better for PvP.

However, making spell lock only last for 5.6 seconds is a lot better than 8 seconds, and making a "missed" imp counterspell last for 2.8 seconds or a Felhunter silence last for 1.4 seconds.

The duration of interrupts seems nice too, kick gave a 5 second school lockout and Earth shock gave a 2 second one, and a glove'd deadly throw gives a 3 second lockout, so overall the change doesn't seem so bad.
 
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