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While the talent has consistency which is good for PvE, the random chance seems better for PvP.
However, making spell lock only last for 5.6 seconds is a lot better than 8 seconds, and making a "missed" imp counterspell last for 2.8 seconds or a Felhunter silence last for 1.4 seconds.
The duration of interrupts seems nice too, kick gave a 5 second school lockout and Earth shock gave a 2 second one, and a glove'd deadly throw gives a 3 second lockout, so overall the change doesn't seem so bad.
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