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If IS tics for 245, that's 1470 damage not 980 (6 tics, not 4)
And I deeply apologize, I had a typo that was returning a 0 value for +dmg added to the DoT portion of Moonfire. It's not nearly as bad as I had thought, but it's still our worst DPM spell - 2050 average damage for 450 mana is 4.5 dpm at 890 dmg/40% moonfire crit compared to IS of 1453 damage for 175 mana, 8.3 dpm. That's with full balance.
The Formula I'm using right now (it's clunky, but it helps me identify where I screw up):
D= Damage, C= Crit for that spell, H= Hit
Moonfire = ((331+D*331/931*1.5/3.5)*(1+C)+(600+D*600/931*12/15))*1.1*1.1*(.83+H)
That's ((base initial damage + dmg from gear/buffs * coef) * crits + (DoT + dmg from gear/buffs * coef)) * imp moonfire * moonfury * hit chance.
Wrath = (405+D*2/3.5*1.1)*(1+C)*1.1*(.83+H)
Starfire = (588+D*1.1)*(1+C)*1.1*(.83+H)
IS = (792+D*12/15*.95)*(.83+H)
Bekah, in my brief time with balance spec, Wrath of Cenarius wasn't additive. It's a small change, but it's there none the less. And I found the other area where our numbers differ, Wrath is 255 base mana cost, 232 with Moonglow.
I don't mean to be offensive, I'm just sick of people interrupting theorycraft with "I don't think you're good, so you'll have to prove it!" posts. Seriously, that's what we're trying to do ;p
Last edited by Boevis : 04/20/07 at 10:43 PM.
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