Originally Posted by PsiVen
It's tempting to say that 7 seconds of uselessness is an improvement over 10, but the reality is that 2-3 seconds is all it takes. Previously it was at least a chance that you'd be saved.
It's... unfortunate to see a talent in a tree that nobody specs deeper than 20 for PvP being nerfed rather than, say, moved one slot deeper in the tree.
|
That would be a much bigger nerf.
Counterspell got changed to shorter length/shorter cd, so conc will bring it down to 5.6 seconds like gurg said. The reason people often bring up counterspell specificaly isn't because it's simply an interrupt, it's because it's such a long one. 5.6 seconds is still plenty of time for someone to die, but it's an enormous difference on the majority of cs's where someone was dying in the last few seconds right before I could start another heal.