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Old 04/25/07, 8:58 PM   #61
Liebestod
Don Flamenco
 
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Night Elf Druid
 
Terokkar
Regarding #2: So you've been using the upgrade comparison module to compare stats, but you're saying you'd like a module to compare each stat at once? Interesting... this is the one I'm most likely to actually implement =)
I originally became interested in modeling these things because I found myself wondering what types of stats I should be focusing on given my current build - knowing that the more crit I had, the more additional +dmg and +hit would help my DPS, I was wondering if I had passed the threshold at the returns to these other stats would be greater than stacking more crit. According to the spreadsheet the answer is "yes", but like I said, it's a bit cumbersome to make this comparison given the current interface. Also being able to adjust the comparison based on slotmod (eg. compare 1.2 +dmg to 1 crit rating, since crit is more expensive to itemize) may be useful.

Modeling additional rotations is not hard, it's cumbersome from a user-interface standpoint. I'll look into it.
Well, more choices won't confuse us that much. :P I'd suspect that mixing in fireblasts would raise the DPS of a Scorch build by 10% or so, as well as lowering its efficiency. It'd just be nice to be able to be sure.

Thank you, though in the case of those trinkets modeling them when they are often used in conjuction with player abilities like arcane power is fairly difficult.
Yea, I imagine that there's a margin at which it's no longer useful. But trinkets can still be modeled usefully in a very simplistic manner - eg. if a trinket with a 2-minute CD gives +150 damage for 15 seconds, this averages out to 150/8 +dmg in the long run, and that conversion could be factored in to calculations. Some trinkets like the Lightning Capacitor, Mark of Defiance, etc. probably have a rather significant effect on DPS or efficiency and deserve to be factored into consideration somehow, if only in an over-simplistic manner.

Oh yea, and I should've added a 5th suggestion to my previous post: Threat per second. Should be relatively simple to include, and... seems useful?

[Edit]

Also, one other comment... the Vampiric Touch flag seems to based around a static amount of Shadow Priest DPS. It would be nice if it were adjustable, since I imagine that it's default level may be rather high compared to what I'm used to..

Last edited by Liebestod : 04/25/07 at 9:42 PM. Reason: Addendum
 
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