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Regarding #2: So you've been using the upgrade comparison module to compare stats, but you're saying you'd like a module to compare each stat at once? Interesting... this is the one I'm most likely to actually implement =)
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I originally became interested in modeling these things because I found myself wondering what types of stats I should be focusing on given my current build - knowing that the more crit I had, the more additional +dmg and +hit would help my DPS, I was wondering if I had passed the threshold at the returns to these other stats would be greater than stacking more crit. According to the spreadsheet the answer is "yes", but like I said, it's a bit cumbersome to make this comparison given the current interface. Also being able to adjust the comparison based on slotmod (eg. compare 1.2 +dmg to 1 crit rating, since crit is more expensive to itemize) may be useful.
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Modeling additional rotations is not hard, it's cumbersome from a user-interface standpoint. I'll look into it.
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Well, more choices won't confuse us that much. :P I'd suspect that mixing in fireblasts would raise the DPS of a Scorch build by 10% or so, as well as lowering its efficiency. It'd just be nice to be able to be sure.
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Thank you, though in the case of those trinkets modeling them when they are often used in conjuction with player abilities like arcane power is fairly difficult.
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Yea, I imagine that there's a margin at which it's no longer useful. But trinkets can still be modeled usefully in a very simplistic manner - eg. if a trinket with a 2-minute CD gives +150 damage for 15 seconds, this averages out to 150/8 +dmg in the long run, and that conversion could be factored in to calculations. Some trinkets like the Lightning Capacitor, Mark of Defiance, etc. probably have a rather significant effect on DPS or efficiency and deserve to be factored into consideration somehow, if only in an over-simplistic manner.
Oh yea, and I should've added a 5th suggestion to my previous post: Threat per second. Should be relatively simple to include, and... seems useful?
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Also, one other comment... the Vampiric Touch flag seems to based around a static amount of Shadow Priest DPS. It would be nice if it were adjustable, since I imagine that it's default level may be rather high compared to what I'm used to..