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Old 04/27/07, 9:06 PM   #160
 Efejel
Piston Honda
 
Tauren Druid
 
Dragonblight
Yes, do you have any suggestions on the proper way to model latency & NG procs for Wrath?

If you're using a +0.4s latency model, normal Wraths would clock in at 1.9 sec cast time. Obviously, 1.9 / 1.5 is much worse than 3.4 / 3.0 and the lag-inclusive model of Wrath DPS suffers greatly. However, if we consider a post-crit Wrath with a 1.0s cast time + 0.4s latency, and round up to the GCD --> 1.5s, we end up with (1.9 / 1.5)*p + (1.5 / 1.5)*q where p = non-crit rate, q = crit rate.

I'm just not sure if you can do that. If you can, it changes the gear I'd suggest from 1014.4 DPS for chain-cast Wrath to 1100.1 DPS, not a small gain. The actual gains would include more proc based effects, especially Mystical Skyfire Diamond & trinkets (The Lightning Capacitor, Sextant of Unstable Currents, Quag's Eye).

Also, you mention that Wrath of Air totems can sometimes give 121 +dmg? I looked around and was unable to find a talent that would cause this. Is this a talent, or a set/item bonus?
 
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