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Old 04/29/07, 2:16 AM   #19 (permalink)
dojke
Piston Honda
 
Night Elf Druid
 
Aszune (EU)
Ergh, hate two posts in a row, but I now think I may understand some of the confusion.

atk debuffs were never a flat %. As in, you cannot come up with a formula that shows X atk = 1% less dmg, or anything like that. The reason behind this is, just like for players, npc damage seems to come from two stats, a "base damage" stat, and then additional dmg added from atk. A quick look at any pet window will tell you this.

Thus, there's no reason to believe that -300 atk will do the same thing across different mobs. For example, one could create a mob with basedmg 1000 and 0 atk -- demo shout would do 0. One could also create a mob with basedmg 0 and 10000 atk -- demo shout would reduce dmg by 3%.

The tests at 60 pretty much proved this. Doing identical debuffs to two different mobs resulted in two different %'s mitigated, the differences being outside rounding error. It just so happened that just about all mobs were in the same ballpark at 60.

Thus the data on Ulvros and the data from lurker below really don't disagree with eachother. Especially in 5-man grpmobs, which clearly had to go through a 2nd tuning cycle, whereas raidtrash generally would not (you can expect demo in a raid, you can't in a 5man).

Lastly, even if there were a global cap of -300atk (which I don't necessarily buy), that still would not render imp demo/cow useless. As good as screech is, it's really not useable on most fights out there. So you'd still be getting a bonus (248 -> 300), though possibly you'd only need 3/5 instead of 5/5.
 
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