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An Issue almost exclusively for 2v2 is the *seemingly* obnixious ability for rogues to destroy just about any opposing team. I say seemingly because I only pvp at lvl 70 with one class ( a priest, both in disc/holy and shadow ) so I cannot possibly represent the majority of wow classes. However, from where I stand, the use of sap and CoS is a complete ball buster in 2v2 arenas. It is my understanding that a vanished rogue is impossible to be seen in arenas without the power up that spawns 2min(?) after the fight starts. Because of this, any team with a rogue can not only easily, but consistently, force a 2v1 situation. Further, because of the nature of rogues, the remaining person has to endure at least a few moments of stun lock, longer depending on the class of the victim and the skill/spec of the rogue. Throw in CoS and any caster that is singled out to be the first to die is completely fucked.
Every team that rushes its rogue with vanish + sprint and lands the sap right off the bat has killed both me and my partner with ease. Granted we are typically a shadow priest and affliction lock, not the best combo for fighting a class that can clear all dots and resist 90% of spells for 5 seconds, but it seems that sap is just... 1 stun too many for arenas maybe?
I cant really think of a solution other than pulsing teams into combat when arenas start, or (more realistically) just reduce the CC time of sap in pvp, which shouldn't upset anyone as its rarely used, to my knowledge, in many other player vs player environments.
As always, its possible that I just suck a pvp.
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