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I think it's kind of like a kick in the nuts when I bring up SoR in the process of attacking a felhunter only to have it immediately dispelled.
In regards to the monkey thing, I definitely wouldnt say that paladins are the most involved, but also not the least either. I do sympathize with what you're saying though, regarding the fact that its very hard to tell the difference between an OK paladin and a kickass one. After watching Sck's video the first few times I was really disappointed that I really didnt learn anything new or revolutionary from his tactics. I also noticed that it was the synergy and groupwork between his teammates allowed him to be reasonably conservative in his playstyle (IE he wasnt standing in one place spamming HL the entire game).
So I'm left with that kind of belief, that your teams performance really does wear off on your performance (as well as vice versa). If your warlock is doing well kiting opposing enemy warriors and other dps, if your mage is effectively sheeping dps'ers that are out of range of defensive dispels, then you begin to see a drop in the amount of healing you have to do, and you are enabled to contribute to the team in more "skilled" ways, like killing totems, interrupting enemy healers, and assisting with offensive and defensive stuns.
If I had to have a monkey though, I'd say it would be a warlock. Our warlock's main duty (and I'm sure this is the case for most other teams fielding one) is to keep CoT up on opposing casters, fearing opposing paladins, and staying alive. He gets some dots in and does the occasional damage when he gets a chance and his performance is definitely affected by "skill", but his most important jobs are very menial and replacing him with a monkey wouldnt necessarily destroy our team.
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