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Hmm, my best uneducated guess is that's it's a preference based on stability or lack thereof in arena fights - if both sides are keeping everyone up, stun procs can be huge opportunities to actually kill someone, stop a critical heal, interrupt one of the dps in an assist train attempt, etc...
If someone is going to die less than 10 seconds after the fight begins though with your group makeup/usual opponent group makeups, increasing your burst dps even more to try to kill one of the other team before they can kill one of you makes sense I guess... axe also is damn nice in PvE if you're raiding as a dps warrior as well.
On a side note, I've been respeccing MS when my 5v5 team gets reasonably serious about it, and have a deep thunder. Mace spec stuns are definately nice. However, while prot specced I tested deep thunder on blasted lands immune mobs, and the proc rate seems pretty low, around 1 PPM I think. I think I logged it, didn't parse it for the exact rate I was getting though. Since people don't tend to focus my warrior much (at least so far) in arenas, I'd LOVE to have a 2h mace with the crafted 2h axe stats, as I don't think I'd lose too many stuns.
Anyone else tested deep thunder proc rates? (Seperately from mace spec stun procs that is, should be able to parse it even if you are MS spec though, 99% sure the debuff names for the stuns are different)
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