View Single Post
Old 05/06/07, 2:37 AM   #2 (permalink)
 Grogzor
Huntard Extraordinaire
 
Grogzor's Avatar
 
Orc Hunter
 
Draenor
I would say that 40 man raids for true endgame were probably the best for this game. Since WoW is based on parties of 5, 40 man raids would allow you to have 8 different parties and each of these parties were more easily customizable due to more room and more people.

As an example, back in the day, 4 hunters and a shaman were an average raid group except now that really cannot happen. Fights are based on 3 of each class and 2 of one which can totally throw off a party and leave some people in odd spots.

Could they make a 25 man Cthun? Sure they could. But to do so would have made them shrink the room considerably and that alone would have made much of the epic feel go away.

People said that with 25 mans, they could make content rely on each person's contribution more but they did this before as well. Naxx was the raid instance. With the exception of a few stupid fights (Loatheb), a persons contribution was easily noted in that when he wasn't up to par, it showed.

If you cannot time worth anything you died to Heigan. If you couldn't follow an arrow you died and most likely wiped the raid in Thaddius. Hell, even Grobbulus had some elements, blow up in the wrong spot and it could be GG.

Blizzard had almost everything right in Naxx and they threw all their experience away to start over with 25 mans. Will they ever make 25 mans as grand as Naxx, probably. But they could have more easily had decent content now if they just stuck with the 40 man routine.

I believe that some peoples arguments that a 40 man raid was either too hard to maintain or you had to raid with people you didn't like. This is true in some instances. But that isn't to say that along with 40 mans. Blizzard shouldn't have made more 20 mans. The problem it seems was Blizzard was afraid of Mudflation. They didn't fully understand that it was going to happen regardless so they made instances with blues that were still less then MC gear. This is what hurt for casuals and such. They couldn't advance their characters because Blizzard was too afraid to trivialize MC.

20 Mans were decent for casuals and smaller guilds, 10 mans would have been good as well. Truly Epic End Game Content should have been maintained 40 mans.
 
User is offline.
Reply With Quote