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Old 05/06/07, 4:48 AM   #19 (permalink)
dukes
Bald Bull
 
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Tauren Druid
 
Al'Akir (EU)
I like the 25 man cap. The main reason being because the guild's I've been in before TBC all had stable 25-30 people in them, and then the rest were very fluctuating and so never seemed to have the same experience or "lock" with the rest of the guild/raid team. This became very apparent in AQ/Naxx, as we had a few people who almost couldn't do c'thun at all, and the same with heigan/thaddius. It's pretty much shown how bad our raid attendance was as we got to ~thaddius/loatheb (everything but gothik/4hmen/saph/kel in naxx) and yet in TBC we've actually been keeping up with the pace of the top guilds, pretty much.

Sorting out 25 man raids is easier than 40 man, theres no denying that. As Playered said, I wonder if we'd never had 40 man raids, whether the 25 man would feel more epic than they do currently. The thing about the Ragnaros encounter for me was that the boss was HUGE and it really felt epic (heart of the dungeon, fire everywhere, really felt like the home of the god of fire). Gruul just doesn't feel like that to me, and most of the rest of the bosses too. TK is an awesome looking instance, and the room Al'ar is in really feels right, but Void Reaver and Solarian seem to be just placed there randomly in their own circular rooms. Karathress in SSC feels the same way - it doesn't feel like "his" room, it feels like a room in SSC that he happens to be in. C'thuns "den", Nefarions Ledge/throneroom, and Ragnaros' cavern all felt like the bosses in them belonged, while I don't think a lot of the bosses in TBC really have the same feeling to them. Even Vashj feels like she's just been placed there on a podium - She's meant to be the Queen of the Naga, there doesn't seem to be much of a throne/seat of power/etc there, although the bridge is really quite cool it just doesn't make the setting very "epic".

Edit: Another quick note - I think raids feel less epic now because people are used to the consumable farm. When you look at previous bosses, they always seemed to "take it up a notch". Ragnaros was the first real boss where consumables came into it (fire prot pots), and then as progression hit end of AQ/Naxx, consumables became a thing which made the bosses really feel hard. In TBC this has been lost too just because of the mentality which people moved from end game Naxx into TBC and almost expected it to be there.
 
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