Originally Posted by Hobbes
So even by doubling the value of crit bonus damage (from +100% to +200%), Stamina still increases survivability by more. With this assumption, I would value Resilience to be only 1/1.64 = .61 Stamina points. Going back to my original item comparison, a trinket with +20 Stamina and +20 Resilience would be equivalent to one with 20 * (1 + .61) = +32.2 Stamina alone.
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Key point here....
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You receive no heals during the course of the fight.
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As soon as you start talking about a target that is getting healed, resiliance starts to get better and better.
As a Shaman, I tend to have a warrior or rogue beating on me constantly and resiliance is king in that scenario.
Warlocks, Priests, Druids, Shaman, and rogues, tend to soak up a lot of damage 5v5 and thus in most caseses resiliance is better once they reach a certian threshold of HP. Classes who arent often targeted (Pallys, Mages, Warriors) are probably better off stacking stamina or perhaps even some non survivability items.