Originally Posted by Vazu
When you're part of any 2k+ rated team, let me know how not gearing for survivability works for ya. You have some wierd setups. The Rogue/Priest 2v2 makes sense but Rogue/Priest/Priest? That's just odd as hell.
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I was in fact 2k+ rated for a while in my 2vs2, but my partner server transferred. We ran priest/shadow priest. The teams I'm in right now are merely 10 game teams so my tragically geared friends can get some arena points before I finish off my shaman and start up a 5vs5again.
I never said "don't gear for survivability", I said gear for your role.
When I was playing with my ex-partner, I did substitute certain items for higher survivability, but we won because of strong silence/fear timing and the huge nukes that follow. I found when I put on very heavy stam/res peices (unyielding set, couple peices of gladiators, few heroic drops), we certainly lasted longer, but we didn't have enough killing power either. In most cases it became mana bar vs mana bar, and generally we were fighting far more efficiant opponents. In my scenario it was always favourable to keep above the 1k+damage mark, and I generally could without much hiderance because I had a strong healer.
Obviously it's favourable to lose items like Bracers of Havok and Cloak of the Black Void for their marshal counterparts, you lose minimal damage and usually gain exceptional stam/res, but when it comes to itemising yourself with loot that is pure stam/def/armour, you've practically resigned to being a cloth tank.
I also agree with Oren, pre-BC I horded a good deal of armour from enchants/trinkets and such, but in BC cloth armour didn't scale well, and now with resilience it seems even more of a waste of item points.