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Aldor vs Scryer DOTA style map imo, 3 paths you can go up. Bases to defend and reclaim and such, would want to be 20-30 man I would guess. To win you wouldn't beable to neglect any path to heavily, more serious penaltys for dieing since you get put back to your base and have to run back to the army again.
Light waves of troops without agro that causes a swarm of 1000 npcs attack healers like AV 1.0
Would be hard to balance the fun/timelimit of the game, as noone likes a 10 hour battle.
Instead of Items or level ups, there could be perment buffs as you're team gets more HK's / control more sections.
It would be increadibly hard for them to pull off, but i'd like to see it as a battleground you actually play for fun, not rewards.
Last edited by Kegsta : 05/15/07 at 12:36 PM.
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