Originally Posted by Targrend
This is exactly what the restriction on consumables in arenas was supposed to prevent - team A having an advantage over team B by spending more money.
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This is hardly a practical way to gain an advantage. In the rare fights that last long enough for more than 1 healthstone to be useful, sure it's good, but your team would have to have some serious staying power to last long enough to use more than 1, let alone 3.