Thread: New BG ideas
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Old 05/15/07, 1:59 PM   #13
Altima
Von Kaiser
 
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Undead Priest
 
Stonemaul
A coingrab kind of BG would be interesting.

Basic premise:

Every time an opponent dies, your team's orb collector automatically receives 1 orb of random color. In addition, the fallen opponent drops one orb that is lootable by anyone on your team. Orbs come in four varieties:

Red: increase damage and healing done by 5%.
Yellow: reduces damage taken by 5%.
Blue: increases your haste and spell haste rating by 50.
Green: restores 100 health and mana every 5 seconds.

Each player can have up to 5 orbs of each color at any given time. Each orb possessed (shown with an overhead indicator, and orbs do not take inventory space) decreases the player's movement speed by 1%. Upon death, a player loses all orbs in his or her possession, but only one orb can be looted from his or her body.

There are orb collectors at each team's base, and the goal of the game is to collect 800 orbs. Players lose all personal orb bonuses when they turn in orbs, but possessing a certain number of orbs as a team gives the following benefits:

200 red orbs collected: increases damage done by 5%. applies to everyone on your team.
200 yellow orbs collected: reduces damage taken by 5%. applies to everyone on your team.
200 blue orbs collected: increases haste and spell haste rating by 50. applies to everyone on your team.
200 green orbs collected: restores 50 health and 50 mana every 5 seconds. applies to everyone on your team.

The point of the BG is to be fast-paced, high death count, and a balancing act between personal pewpew and the team coffer, as well as a balancing act between mobility and power.
 
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