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I feel that if the speed penalty is made more severe, it would put all the other classes at a drastic disadvantage. Sure, Druids can travel form in Coingrabland, but the same happens in WSG sans the speed penalty (it's frustrating chasing down a healtrained druid with the 15% movement speed bonus in WSG, but it has never been hailed broken iirc). If there's any sort of organized play, I would imagine both teams need to field a dedicated runner and develop an effective counter-runner strategy.
This problem may be ameliorated by having a single collector that spawns at random locations perhaps?
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