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Old 05/16/07, 6:44 AM   #5
 Tristanian
Dreamwalker
 
Night Elf Druid
 
Twilight's Hammer (EU)
I believe Gurgthock posted in another thread, something like this, in regards to an (almost) ideal setup :

[3] Druids (2 Feral, 1 Resto)
[2] Hunters
[3] Paladins (all Holy)
[3] Mages
[4] Priests (2 Shadow, 2 Holy/Disc)
[2] Rogues
[2] Shamans (1 Resto, 1 Ele or Enhance)
[3] Warlocks
[3] Warriors (1 prot, 1 hybrid, 1 pure DPS)

We usually follow a similar if not exact template, mostly bringing one more warrior to the expense of a feral druid and sometimes an extra warlock for a mage, or an extra rogue/mage for a hunter. Healing wise, we use anywhere from 7 to 9 healers depending on the nature of the encounter, more specifically including 3 paladins and 2 shamans, filling the rest with restoration druids and/or holy priests.

I'm not at all a fan of raid stacking myself, in fact I consider it quite terrible in terms of having to be forced into it, but truth be told, most of the encounters in TBC are so tightly tuned in their current form, there is just no room for compromise, if you desire some solid and steady progression that is.

As for maintaining class balance, I think its quite clear that some classes are simply more important, so to speak, than others, usually because of their added utility, e.g shadowpriests. This of course creates a problem in the long run (more of a social one), leaving several people from classes that were considered "a must have" pre-TBC but not as good today, on the bench, but hopefully it will be addressed by better tuning the existing encounters in addition to talent reviews and of course creative content design.
 
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