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[Rogue] Hit Mechanics in PVP
First post here, I've seen several different answers to this question and I'd like to get a definitive answer from the knowledgeable posters here.
In PVP, what is the hit % threshold to avoid "missing" special abilities? I've heard 5%, I've heard 6% to overcome some elusive 1% baseline, and I've heard that it increases with level so the new standard is 7%.
Any information that you can share or sources that you can point me to would be most appreciated, thank you.
edit: thanks Wodin, and the increase above 6% would be useful in situations like the one you mentioned and when opponents have high defense.
Last edited by Fold : 05/17/07 at 6:42 PM.
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