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Old 05/17/07, 8:13 PM   #270
Aiaru
Glass Joe
 
Human Rogue
 
Emeriss (EU)
Originally Posted by Vitae View Post
Dispel the warrior's blessing of freedom + shiv crippling poison onto him. He will move slower than the hamstrung priest, while you own his face. If he intercepts the priest, kidney shot him while the priest gets range again. Be super on the ball about dispelling BoFreedom + reapplying crippling. If he switches to you, the priest must manaburn the paladin while keeping you up (evasion is of course huge here, use it when you're show he can't switch to the priest the second you pop it). Fighting in an area where the paladin can't easily dodge out of line of sight to avoid mana burns is huge.

That said, it's still advantage to the warrior/paladin, but if you play it properly you can beat a whole lot of them at least some of the time.

Edit: I don't know if you use that spec in your profile in 2v2, but quick recovery is huge for that particular match up. Still by no means guarantees a win, but helps a lot on the mana war.
Our team is pretty much doing exactly that and more but if you'd mind reading my previous posts on this thread I'd appreciate any suggestions. And by 'beat a whole lot of them' well thats if your having difficulty vs less than 2200 teams tbh, at least in my BG. Unfortunately for the sake of us practicing our 2v2 ladder is getting swamped a bit with priest/lock and some caster teams(out of active teams in top 20) which of course is great for us since its a pretty easy matchup as long as we play it right. But we're just finding the difficult if we don't play perfect. I look forward to 2.1 for my gear/weapons buff and the warrior nerf allowing me to put more pressure on the paladin as the warrior goes down easier and my priest ally heals less, mana burns more.

Edit: As for your priest buddy respeccing, mine just respecced to pick up Mental Strength and Imp Mana Burn(previously no MS) since he's felt his clearcast procs to be less frequent(feels like its been nurfed) so he's sacrificed that but we haven't had chance to test it out in 2v2 at least
 
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