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Yes, Survival Hunters require less hit, due to Surefooted*.
Yes, Survival Hunters tend to need less mana, due to Thrill of the Hunt (and also for not having (Improved) Barrage) - although a lot of Hunters use abilities which cannot crit, making your number a bit high.
Yes, there are often times in an encounter with no or little DPS, which could be converted into drinking time with minimal loss.
Nothing of the above amazes me the slightest, and you're not the first by far to mention Rogue loot and Agility gems. Stuff like this has become more and more common-place, at least on these boards.
What does surprise me slightly, though, is your group composition, which seems to be more Hunter-friendly than a lot of other guilds use (Shaman and Feral Druid?). You also mention Grace of Air, I can only imagine you get Mana Spring as well?
Other than that, to end my reply on your essay: One of the only things that's really up for discussion here is whether or not to Feign Death and drink combined with Rogue gear is better than "standard" gear and not Feign Death. The cut-even point can easily be provided with some math. The numbers you have on this topic are very vague, and you don't seem certain of them either :P
Here's an idea for you: Since you say, with your Rogue gear and Survival spec, you can do so high amounts of damage, with the caveat that you have to drink and chug pots - ask for a Shadow Priest. They're the biggest boon to Hunter mana available (other than Judgement of Wisdom, which rarely, if ever, happens). I utterly hate this fact.
*You might actually be able to cut back your Hit Rating even further; Weapon Skill and its effect on Hit% hasn't been tested in any decent shape post-TBC.
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