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Old 05/18/07, 12:33 PM   #21
Fenrus
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Originally Posted by Elakuan View Post
What I'm suggesting here isn't something that equations and charts would help explain.

If one could replace hit rating, int, and/or mana/5 through talents...and replace those needs with dps-laden gear...then those talents in themselves have a dps value.

Which to me, makes these 'mediocre' survival talents worth talking about.

The math for such a thing, unfortunately, goes hand-in-hand with an itemization discussion, making it extremely tricky...and easily overlooked as viable.

But if for the same sustainability and hit rating a survival hunter can wear more dps gear...doesn't that gain some valuation in the analysis of the tree?

If you can show me how to quantify that, I'd happily jump in and do a study. But my inability to post an equation on the subject at this date does not lessen the viability of the approach. It simply means that we haven't found an adequate model for it yet.

But to ignore these issues when discussing raid viability for survivalists is in my mind a big mistake...they can bring a great deal of dps to the table. Again, to me this seems self-evident, if not easily quantifiable.

Not groundbreaking at all...but why isn't it part of the conversation? In application it suggests builds of survival hunters that can do tremendous damage.
Well I'm not sure what there is to discuss here. "I can't empirically prove it, but I feel in my heart this is true" may be a valid statement to make in discussing topics like religious faith or metaphysics, but this is a game forum that generally focuses on theorycraft (math and game mechanics). In other words, if you do well as a survival speced hunter but can't really explain why, that's great, but then what is there to discuss?
 
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