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Hi,
I've been reading EJ forums for over a year and it has been my favorite place for theorycrafting ever since.
Since there are lots of misconceptions about TankPoints in this thread, I'd like to clear things out a bit.
I designed and developed the TankPoints formula and addon over 2 years ago, it was the first of all item evaluation addons and still the only one using a meaningful dynamic system.
TankPoints is designed as a dynamic points system, calculated mathamatically using well known game dynamics, the points are not mearly just a meaningless benchmark value like other wow item benchmarks.
It calculates how many points each stat is worth according to your current gear setup, it does so to help you obtain the best balance between all "defensive stats".
For one person, TankPoints may say that 1 Stamina is worth more points then 1 Defense Rating, but for another tank that has a too much Stamina it will show that 1 Defense Rating is worth more then 1 Stamina. Point values are not static and is custom for your current gear and stat.
TankPoints is directly proportional to how long a given opponent takes to kill you, which is known as survivability or time to live in some articles.
The more TankPoints you have means you will live longer without getting heals, this is very important to healers because it means how much time you give the healers between heals, to the healer this is directly related to how eazy it is to heal you.
Most people think that TankPoints(survivability or time to live) doesn't consider healers mana, and only having high total reduction will help save healers mana. But thats not true, having high TankPoints can help healers regen mana, because the more time your healers have between heals the more mana they can regen.
Whitetooth
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