Originally Posted by Lorewanderer
I haven't actually done the math to back it up, but I'm going to say with the upcoming patch we'll be decidedly less threat limited and more mana limited with the changes to shadow priests and the addition of balance spells to subtlety.
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The consumables change is also going to be huge in making mana a limiting factor moreso/again. Very few Balance Druids are actually going to "require" 5 pts (or more than 2, for that matter) in Subtlety, unless they can't get BoSalv and/or are putting up with a poor tank.
Originally Posted by Nobbynob Littlun
My question:
-Assuming it is a single-target encounter, I hypothesize it would be viable to "trim" your threat by spending some time healing raid members. Perhaps this would allow a healer to throw down a nuke or two, but let's not assume that.
-How would you theorize this hypothesis? That is, if you are nuking at n% of your potential DPS due to a threat limit, how much time spent healing will reduce your potential DPS to the point that it matches your actual DPS? More trickily, how would you tie this proportion of DPS-to-Healing into the amount of +spellpower and/or +spellcrit you have?
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It's a pretty complex question that you can consider this way:
1) What's the most TPS I can put out before I surpass the tank, or risk surpassing the tank with a string of crits? (Note: If you're ~50 TPS below the tank, by 2 minutes into the fight you'll be practically incapable of pulling aggro on a crit chain.)
2) Generating my maximum TPS (wait 10 sec, tank's TPS - 50 for 2 minutes, then my TPS exactly the same as the tank) how much mana would I end the fight with?
3) How much healing can I do with that mana?
As mentioned, the consumables, shadow priest, and subtlety changes are likely going to skew things in favor of DPSing 100% of the time.