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If you're testing during actual gameplay and getting any significant amount of data (several hours of attack time, at least) you're going to be either farming or killing trash. Frequently starting and stopping DPS like that will skew your calculations toward slower being better anyway. That's not to mention that if you're running instances, your DPS is going to have more to do with the tank's threat generation than with your weapons.
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Unless you test on one of the servants in blasted lands that only die if you kill their pylon.
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If there is a 3s cooldown on WF, you want your mainhand to attack as close to 3s as possible. The best way to achieve this is get a weapon that has a flurried speed of 1.5 or slightly above. In the WF5/5 world, this will basically ensure that your offhand won't be eating your mainhand windfury procs very often.
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Then why enchant dual windfury in the first place? Either the bug fix will put a shared 3 sec cooldown on WF and there will be no reason to enchant the off hand with it or the cooldown will be seperate on the 2 weapons and the OH won't steal Main Hand procs.