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It's certainly interesting that they are calculated that way, to be sure, but I'm not sure how much of an actual problem it is. While it's easy to say "all classes have talents that modify their damage", the question is how the talents go about doing so.
For druids, there are two circumstances under which FAP is interesting: 1) Bear Aggro Generation and 2) Cat DPS.
Now, the relevant comparison to the first is to a prot warrior, who a) is using a one-handed weapon, not a 2-handed weapon, meaning that the relavent comparison for, say, Terestian's Stranglestaff is not Despair but King's Defender, which is 87.5 dps, well below the "actual" 101.2 dps number for Stranglestaff.
In cat DPS, there's no clear analog to cat dps; MS warriors don't get a 2xweapon damage instant attack that they can land every 4 seconds, and rogues don't wield two-handed weapons.
My point? Yes, it's true that feral weapon damage does not scale as quickly as weapon damage. However, feral weapon damage, in a vaccuum, is a totally meaningless number. This is not to say that there *isn't* a problem here, simply that it's not a directly meaningful number to look at. To tell for certain whether a scaling issue exists would require working through the damage and threat calculations and seeing if druid threat is going to scale more poorly than warrior threat, or if druid dps is going to scale more poorly than fury warrior dps. Again: it might be true, but the information here, while interesting, doesn't prove anything about it.
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