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Old 05/21/07, 3:41 PM   #14 (permalink)
 Wodin
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Originally Posted by sadris View Post
When has this happened? Good rogues have never been beaten by good Druids, even when they were using the blues from the Ring of Blood (when there was only a 5.6% loss in effective weapon DPS). Six months from now, Rogues still won't be beat by Druids; they will absolutely destroy them due to the ever-decreasing relative DPS which our weapon "upgrades" provide.
What? During the pre-Mangle nerf days bear druids who had a platform to effectively use Swipe(thus feeding the Swipe -> Primal Fury engine) would regularly outDPS poorly geared rogues, and at the well-geared level it depended on the character of the instance(i.e. Rogues didn't stand a chance in Shattered Halls, but did ok in Steam Vaults). I sympathize with your position, as getting gear that feels like it's weaker than that of another class is no fun, but blatant rewriting of the past is a bit silly.

I am not arguing anything about how our DPS should "match" that of Rogues/Warriors/etc. I am arguing that our weapons should progress at the same percent per iLevel point as true weapons.
I think this ship has pretty much sailed, to be honest, as caster weapons are actually scaling better than melee weapons now(due to the sheer volume of percentage modifiers the base +dmg on that weapon is being run through). A rogue gets the raw dps plus the SS bonus damage(1.06 + Lethality bonus on crits). Your typical fire mage in a raid environment ends up getting 3% from playing with Fire, 4% from Molten Fury, 10% from Firepower, 15% from Empowered Fireball, and 5% from Misery.
 
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