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Old 05/21/07, 3:57 PM   #16 (permalink)
 sadris
"If its not the best then its wrong"
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Aldriana View Post
My point? Druids provide many things in PvE that rogues don't - the reason why people bring rogues to SSC is because they need the damage output we provide. Therefore, rogue dps *needs* to be higher than feral dps, or our role would be totally coopted. Plus, as I menetioned previously, the fact that your weapon damage doesn't scale as well as a 2H weapon doesn't mean for certain that your raid dps will not.
Get out. This isn't a Rogue vs Druid debate. This is about the calculation (or miscalculation) of feral attack power when applied to two-handers of sacrificed base DPS. If you want to complain about your class' lack of utility then make a thread for it; this thread is for itemization.

Originally Posted by dukes
When you consider that the stats on Terestians adds 38 str and 37 agility, it's a direct conversion to 128.2 AP and nearly 1.5% crit, ignoring BoK. When you consider the stats of, say, Emerald Ripper + Malchazeen (50AP+15hit, 19agi+36AP, similar stam) then the direct equivalent in stats is maybe 10-15% difference. According to your karazhan equivalent up there, Terestians is 10%ish less powerful than Despair in direct dps->FAP equivalent.

I'm not saying this is the entire reason for the difference, but I wouldn't be surprised if it's being taken in to account at least slightly.
An interesting point, but take a look at a much simpler comparison (i.e.: without a proc):
Gladiator's Maul (iLevel 115)
67.2dps
+32 Strength
+48 Stamina
Improves hit rating by 17.
Improves critical strike rating by 32.
Improves your resilience rating by 25.
Increases feral attack power by 654

Gladiator's Bonegrinder (iLevel 115)
115.1dps
+32 Strength
+48 Stamina
Improves hit rating by 17.
Improves critical strike rating by 32.
Improves your resilience rating by 25.

Based on this, the stats on an item are not even taken into account for the amount of FAP which is allowed. As such, the iLevel determines only what the base DPS should be and how many stats it should have. If Blizzard decides to make it a FAP weapon, then they take off an (arbitrary??) amount of base DPS and converts it to feral attack power. If, by your theory, that the base stats somehow influence the amount of added FAP then these two items should not be identical, which isn't the case.

Originally Posted by Sebudai
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Originally Posted by Kiyoshi
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