Originally Posted by nfw
If every piece of feral gear is perfectly balanced against other melee classes, feral druids would then simply be overpowered after taking their talents into account.
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Okay, I'll bite. If the Pillar of Ferocity was re-evaluated so that the amount of FAP added onto the weapon was based off 55 + FAP/14 = 130.5, you get an increase of 231 AP from its current value. 231 AP for a feral specced Druid does the following for a 12 second Mangle cycle assuming 1 Shred crit:
4 shreds = 148.5 more damage
:: 231/14 * 2.25 * 4
10 auto attacks (2 removed due to swapping Idols and subsequent GCD) = 165 more damage
:: 231/14 * 10
1 full duration Rip = 55.4 more damage
:: 231 * 0.24
1 Mangle = 26.4 more damage
:: 231/14 * 1.6
Total increased DPS in a 12sec cycle is therefore: 395.3/12 =
32.9dps
Now go back to a time when FAP was "almost" balanced: the Staff of Beasts. If the staff was re-evaluated for base form DPS, you get an increase of 73 AP. For a 12sec DPS cycle:
4 shreds = 46.9 more damage
10 auto attacks = 52.1 more damage
1 full duration Rip = 17.5 more damage
1 Mangle = 8.3 more damage
Total increased DPS in a 12sec cycle is therefore: 124.8/12 =
10.4dps
In a time when fully consumabled Rogues can push over 1200 DPS and full consumabled Druids can barely get 1000*, 10-33 extra DPS
before armor would not "overpower" us (whatever that even means).
Don't spew forth Blizzard-forum retardation without backing it up with numbers, please.
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http://www.juggernautguild.com/wws/w...822/index.html