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Old 05/21/07, 6:08 PM   #29
 sadris
"If its not the best then its wrong"
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by nfw View Post
If every piece of feral gear is perfectly balanced against other melee classes, feral druids would then simply be overpowered after taking their talents into account.
Okay, I'll bite. If the Pillar of Ferocity was re-evaluated so that the amount of FAP added onto the weapon was based off 55 + FAP/14 = 130.5, you get an increase of 231 AP from its current value. 231 AP for a feral specced Druid does the following for a 12 second Mangle cycle assuming 1 Shred crit:

4 shreds = 148.5 more damage
:: 231/14 * 2.25 * 4

10 auto attacks (2 removed due to swapping Idols and subsequent GCD) = 165 more damage
:: 231/14 * 10

1 full duration Rip = 55.4 more damage
:: 231 * 0.24

1 Mangle = 26.4 more damage
:: 231/14 * 1.6

Total increased DPS in a 12sec cycle is therefore: 395.3/12 = 32.9dps

Now go back to a time when FAP was "almost" balanced: the Staff of Beasts. If the staff was re-evaluated for base form DPS, you get an increase of 73 AP. For a 12sec DPS cycle:

4 shreds = 46.9 more damage
10 auto attacks = 52.1 more damage
1 full duration Rip = 17.5 more damage
1 Mangle = 8.3 more damage

Total increased DPS in a 12sec cycle is therefore: 124.8/12 = 10.4dps

In a time when fully consumabled Rogues can push over 1200 DPS and full consumabled Druids can barely get 1000*, 10-33 extra DPS before armor would not "overpower" us (whatever that even means).

Don't spew forth Blizzard-forum retardation without backing it up with numbers, please.

* http://www.juggernautguild.com/wws/w...822/index.html

Last edited by sadris : 05/21/07 at 7:31 PM.
 
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