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Old 05/22/07, 1:19 AM   #37
Sapp
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Detheroc
Originally Posted by sadris View Post
Casters don't lose spell damage when putting on class buffs (Frost Armor) whereas Druids do (Cat Form causes a loss in effective weapon DPS).
But they're losing out on all that sweet sweet caster weapon white DPS when they're stuck at siege range casting! And what about those poor hunters; they don't get any use from their big spears at ALL!

I apologize for that, but it really is hard to take this argument entirely seriously when you use hyperbole like that. You've shown that Druid weapons don't scale damage as well as they do for Rogues, Warriors, Shamans, and Paladins. You have not (yet) shown that druids overall do not scale at the same rate as other melee classes.

Realistically, Feral AP is basically identical in concept to all the new caster weapons of BC, where +spellpower is given a colossal discount because the base DPS of the items is converted into spellpower in a fairly direct way. (DPS converted * 3.5 = spellpower, roughly.) We don't say casters are being unfairly punished on itemization of their weapons into DPS, though. If anything, we see this as a tremendous bonus because for the longest time a caster's weapon was just a small part of his total power, and now this is no longer true. As well, we know from long experience all the many, many little % bonuses that a caster's damage is passed through before you see the final numbers.

"Do druids scale worse than other classes?" is the real crux of the issue. My gut says their stat advantages and relatively light reliance on "extra" stats (like %hit for all DW melee classes and spellpower/int/etc for Ret Paladins and to a lesser extent Enhance Shamans) currently can close to even out the losses from strict weapon damage across a whole suit at a given level of itemization.

If you can show otherwise, I'm all ears.

Last edited by Sapp : 05/22/07 at 4:59 AM.
 
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