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... bear dps ...
Right. The fact that I am swinging a 2h is most of what keeps my threat competitive. That and mangle crits. Lacerate compares with sunder armor, maul with heroic strike. Revenge blows me away, warrior HS 50% more often than I maul, and my guild MT averages shield slam threat better than my non-crit mangles.
Back to topic, given an particular amount of item points spent in a comparably efficient manner, the feral will rack up more ap/crit and need less hit than other melee classes.
However, feral gear is carrying about a 15-20% nerf from armor/int/sta. Perhaps a 10-15% nerf on no-int items, all 3 of them. I'm not real strong on item building theory, more detailed info would be great. That's not a minor penalty, and then we have to turn that AP into dps. Something ferals are notoriously bad at doing.
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