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Old 05/22/07, 2:58 PM   #58 (permalink)
Valerian
Don Flamenco
 
Night Elf Druid
 
Blackhand
Originally Posted by HaklePrime View Post
Alright, was gonna try and keep my snout out of this, but it's beginning to irk me.

To almost every physical DPS class, there exists 2 kinds of gear upgrades; armor, and weapon. The main difference between these 2 (for all but one physical DPS class) is that armor upgrades provide you mainly with statistical increases, be it crit, stam, etc. Armor upgrades are usually the items that are affected by talents the most.

However, weapon DPS upgrades, for every class but one, represent an actual increase in the BASE DPS OF THAT INDIVIDUAL. Because of this, weapons are the single most effective way to 'increase your DPS' through gear progression.

Obviously, this isn't the case for druids, we've been at 55'claw' DPS for quite some time, and, barring some intervention, will remain at 55 base DPS. Blizzard recognized this, and attempted to fix it. Their solution, being FAP, was implemented with 1Hers, and was easy to math out to effectively 'raise' our base 55 DPS up to whatever the ilvl standard was of that particular item.

Unfortunately, the switch to 2Hers did not fare as well, because of Moonkin. This whole problem that Sadris has brought up, is because of some retarded mechanic regarding melee swings and mana regen. It is extremely obvious that they are paying way too much attention to the actual DPS of these 2Hers with Moonkin in mind, and adjusting the FAP from the baseline of a Moonkin's benefit.

The problem is, a portion of the 'weapon DPS', regardless of talents is completely and utterly wasted on a cat/bear, because the weapons themselves are being balanced around actually being swung.

I really don't see how anyone has a problem seeing what Sadris is explaining.
This is completely correct. However since druids do get more per stat point (in terms of AP per Str/Agi, Crit per agi etc) if the rest of the druid's gear were properly itemized (which is a completely different discussion) then what we "lose" in our weapons would be made up for in the other gear, compared to other classes. E.g., Our weapon gives 6% increase in power and our chest piece gives a 4% increase in power, whereas for a Rogue the weapon may give an 8% increase and the chest only a 2% increase (talking all the same ilvl of appropriate gear here).
 
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