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Old 05/22/07, 6:21 PM   #71 (permalink)
 Fellwraith
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Mal'Ganis
Originally Posted by Boevis View Post
Personally, I believe the reason FAP doesn't make our paw dps scale linearly isn't a design flaw, it's intended. The basis for this reasoning is that AP scales with Unleashed Rage and our Finishing Moves, while weapon damage simply does not (+5 weapon damage =/= +70 AP anymore) I may be completely off base, so I'll borrow some math from other people to prove or disprove my theory.
When I first started reading this thread, this was my initial thought as well. I'm not entirely sold that there's a huge inequality, but it wouldn't be the first time Blizzard needed to adjust something. A warrior or rogue will not see a 10% weapon damage increase from Unleashed Rage, but a druid will.

You also would need to factor in:
• Glancing blow differences from each class - Base "white" weapon damage is impacted by glancing blows whereas special attacks and finishers are not. Less of your dps comes from auto-attacks compared to warriors or rogues. (Admittedly, this is not as big a deal as it was pre-2.1.)

• Armor piercing finishers that scale with AP and any other talents (like mangle debuffs and naturalist for example). Is Rip armor-piercing like Rupture for Rogues? Does it share a similar AP scaling coefficient? Rupture scales very well with AP, but rupture won't scale with base weapon damage. Slice 'n Dice will scale with weapons, but it's subject to armor and glancing blows.

• Existing talent scaling - sorry, but I don't think you can look at just the base weapon and not look at the % modifiers that you're going to get from talents.

I think there's a couple moving pieces here, so it's not easy to just say, "gee our weapons don't scale as well for base dps".

Edit:
Originally Posted by The Grog View Post
QFT, just look at warriors. Warriors scale better than any other class due to the rage mechanic. Damage increases hit them twice, once in damage and once in rage generation. Blizzard has never really corrected this basic feature, prefering to nerf them every patch as gear improves.
Actually they did fix this. Rage normalization is the average of what they want you to generate per swing and what you'd actually get in wow 1.0 from your attack. Because they're taking an average, Warriors only get about half the benefit of dps increases compared to what you would have gotten in the old world. The slope of the line for rage generation is nowhere near what it was pre-TBC.

Last edited by Fellwraith : 05/22/07 at 6:31 PM.
 
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