Originally Posted by Safid
Is there any intention of including some alternate specs, by which I really mean Mutilate?
Bleedo's sheet (actually Miq's latest sheet) has me at 90-95% of what I could theorycraft as combat daggers using a Sunblade offhand depending on raid buffs. To me that's high enough to be included as 'viable in PVE' especially with a lot of fights that decrease a rogue's TOT during which the extra yellow damage and fast CP generation of the build shine.
I appreciate all the work you're doing and just wanted to know if a) the cycles could cope with a radically different set of talents and b) if there was a plan to do so eventually.
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The cycles are currently coded to very specific rotations; they couldn't even really do Shiv or Hemo, much less Mutilate right now.
As for the potential for adding such a thing: it would certainly be possible to do so, but it would be a fairly significant amount of work. I was currently planning to try to clean up the existing features some more (i.e., working through the "known issue" list) before I worried too much about significantly expanding the functionality. However, if I hear a high level of demand for alternate builds, I might reconsider that course of action.