Originally Posted by Aldriana
Sure - if the difference between doing 80% of a rogue's dps and 85% of a rogue's dps was the determining factor. But lets be honest: no one brings feral druids to raids because they match a rogue's dps. People bring feral druids to raids because they do pretty good dps and are great OTs. Which, regardless of temporary dips of itemization that might drop their dps relative to a rogue by 5 or 10%, is going to be true.
Besides which, it's not as if druids still don't benefit massively from weapons; not as much as other classes, perhaps, but they can still pick up 100+ AP in a shot, which is not to be underestimated - a druid that gets a weapon before the rogue does is going to experience a temporary boost as well - just a slightly smaller one.
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So what you're saying is "Druids don't scale as well as other classes when they get upgrades, but it's ok because they can tank and DPS with the same gear/spec"
I'm sorry, I can't accept that as a valid argument, it wasn't valid when feral became viable in 1.8 or buffed in 1.12 or "overpowered" in 2.0, it wasn't valid when guilds were taking warriors instead of rogues for melee DPS. For guilds that have the option of replacing people on a fight by fight basis, this scaling issue means that at some point on some fights, no one will take a feral druid when they can just bring another rogue/warrior. I really don't want to see the same thing happen going into BT/Hyjal that happened going into Naxx from AQ.