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1) I don't recall ever asserting that druids don't scale as well. Nor have I seen any argument that says they did. I agree they get - perhaps - slightly less benefit from weapons than other classes do. However, as has been discussed repeatedly in the last several pages, they get more benefit on the other slots, so overall scaling remains comperable.
2) If you don't buy that argument, then what? You think druids need to either be able to out-tank prot warrriors or outdps rogues in order to get a raid spot? Sorry, I'm not buying it. Clearly it's an intended mechanic that a class that fills multiple raid spots is marginally inferior than the pure classes at any given role. Hence, I would argue that as long as a feral druid does good dps - not top, rogue level dps, but better than a prot warrior and not *too* far behind a fury warrior, and is a pretty good tank - not as good as a prot warrior, perhaps, but well ahead of a fury warrior - and gives leader of pack to a group, and can pop out of dps and throw a battle res - there will be a place for them in high end raiding. For World First kills where guilds are willing to rotate group composition between every pull and soulstone half the raid - they might be a bit less desirable. But for a typical raid guild, the convenience of one character that does a good if not top-notch job at multiple roles is not to be underestimated. It's sort of why hybrid classes exist.
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