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Old 05/23/07, 5:31 PM   #101
 Aldriana
Soda Popinski
 
Night Elf Rogue
 
Proudmoore
Originally Posted by Boevis View Post
The point isn't that we don't scale, when I get DPS upgrades, they are DPS upgrades.

The point is that the first time a rogue goes up by 50 dps from upgrades, a druid goes up 45, however the second time the rogue goes up 50, the druid only goes up 40 then 35 then 30 then 25 etc. By the time a rogue is doing 2000 dps (not likely to occur but I'm already exaggerating) instead of doing 1800 the druid is doing 1500. On any fight that doesn't involve me tanking, I will be sitting out for a better DPS class.
(note: not the actual numbers)
If this were actually the case, I agree that it would be a problem. But, allow me to reitterate:
I have seen no evidence that this actually occurs. There has been no calculations in this thread that discuss anything about the scaling of actual DPS.

As for your argument that the spreadsheet isn't accurate from your experience, that's usually due to armor not being factored on spreadsheets as well as a boss that is stationary with no adds, aoe, deaggro, or other gimmicks that would require a rogue to stop attacking ever.
The sustained factor is not what I'm referring too; On tidewalker the highest dps number I ever posted was ~1200, which was a 30%-ish wipe where I was never tombed. The spreadsheet at that time was suggesting that I should be sustaining 1600+. I haven't had a chance to verify the damage numbers lately since the spreadsheet has the 2.1 upgrades in it and I haven't done tidewalker since the patch, but my impression is that it's still generating too-high numbers. It's not a sustained vs interrupted thing; it just reports overly large numbers. And regardless of the exact source of those overly large numbers, if you compare a druid to a rogue model that overestimates damage by 20%, yes, druids are going to look poor by comparison.
 
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