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All the comparisons of abilities between classes is beside the point for this. It all breaks down to:
Data taken from Thottbot since I couldn't find it elsewhere.
Assumes 14 FAP per DPS, base 55.4 dps claw.
iLevel 120 Green (Req 70) Feral 2-H: 60.9 DPS, 333 FAP = 79.2 DPS Paw
iLevel 120 Green (Req 70) 2-H: 84.7 DPS
iLevel 120 Green (Req 70) 1-H: 65.0 DPS
iLevel 105 Green (Req 65) Feral 2-H: 58.1 DPS, 203 FAP = 69.9 DPS Paw
iLevel 105 Green (Req 65) 2-H: 72.6 DPS
iLevel 105 Green (Req 65) 1-H: 55.8 DPS
iLevel 84 Green (Req 58) Feral 2-H: 55.1 DPS, 60 FAP = 59.7 DPS Paw
iLevel 84 Green (Req 58) 2-H: 59.4 DPS
iLevel 84 Green (Req 58) 1-H: 45.8 DPS
Increase from iLevel 84 to iLevel 105
Feral 10.2
2-H 13.2
1-H 10.0
Increase from iLevel 105 to iLevel 120
Feral 9.3
2-H 12.1
1-H 9.2
So rounding errors aside at level 60 we were working with the equivalent of 2-H weapons in terms of base DPS. As we moved to 70 the shift in the base DPS of the weapon is causing some of the iLevel DPS gain to not get converted to FAP and we're effectively getting the gains of 1-H weapons. As iLevel goes from 84 to infinity feral druid paw DPS goes from that of a 2-H weapon to that of a 1-H weapon.
I'd call that a pretty significant oversight on the part of Blizzard's development team. Feral weapons need to stay at 55.4 DPS with the rest of the appropriate iLevel DPS converted into FAP.
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