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I got the math through my warrior friend's head but he's right in that his block value is making up a lot of the difference.
Anyways, I kind of like hitting the armor cap so soon. It means that I'll be dropping one armor ring for a dodge/stam ring (like morogrim's) once I can make up the armor on other items. Eventually I'll be able to drop both armor rings (I have never had an armor trinket, only went feral in BC and I refused to lvl enchanting.) for better avoidance/stamina rings, or swap in a dodge belt or bracer or boots.
I really hope they never cap avoidance. Capping stats hurts the game I think, because it limits what your choices are as a player. If they capped avoidance there would literally be NO upgrade path for bears after they hit a certain dodge other than stamina. Right now we aren't going to see huge upgrades on -armor- from t4 to t6 but we are seeing large stat value increases and that makes me warm and fuzzy inside.
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