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I'm pretty sure that resilience mitigates prior to talents that increase a crit's damage, so that the increased damage from the talent is applied after the base resilience modifies the value.
Example:
Lets assume the target has 394 resilience, giving him 10% less chance to be crit and 20% less damage taken from crits.
Using a warlock and shadowbolt as an example, assume the warlock's shadowbolt hits for 1000 damage non-crit. Without ruin a crit will do 1500 damage. With ruin the crit will do 2000 damage.
A crit shadowbolt without ruin will therefore do: 1200 damage after resilience.
If the resilience was applied after the ruin bonus:
A crit shadowbolt with ruin would do 1600 damage (2000 base and 20% less from resilience).
What you are seeing is that with resilience applied prior to the ruin bonus, that shadowbolt is doing 1500 damage then reduced to 1200 damage. The crit bonus is only 200 points now, and it is then doubled with ruin, boosting the shadowbolt up to 1400 damage.
1400 / 2000 = 70%, or resilience removing 30% of the damage done.
I need to do in game tests to verify this, but according to your sample size it explains it completely accurately and the 30% value matches.
Edit: Well, your example used 22% reduction, but to see how this compares, take the tool-tip reduction value and multiply it by 150%.
20% tool-tip resilience becomes 30% active resilience when there is a talent that doubles crit damage.
22% tool-tip resilience becomes 33% active resilience when there is a talent that doubles crit damage.
Second Edit: On re-reading your post, I don't think I'm really stating anything you didn't already know, I'm just math crafting with easier numbers to show that your statement matches up. Also I think 150% resilience increase will be much more common than 167% which was the case as an ice mage.
Last edited by tristantio : 05/25/07 at 2:22 PM.
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