Not really, you're missing the point of both stats.
Stamina gives you a larger buffer of health before dying and also increases your danger area of around 20%-30% so instead of only having to burn through 1,000-2,000 health you have to burn through 2,000-3,500+.
Resilience increases how long it takes you to reach that point, and also gives your healers a longer period of time to catch up to healing, you could have 15,000 health and only 20 resilience and you'll still die because everyones critting you.
Nobody says you have to get 10,000 health, go put DPS gems and enchants on instead of Stars of Elune and such, of course, you probably don't want to die when you have 7,000 health then.
