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Old 05/25/07, 7:39 PM   #11
Atashi
Glass Joe
 
Atashi
Draenei Mage
 
<Feral Instinct>
No WoW Account
Originally Posted by tristantio View Post
While resilience doesn't affect DoTs I believe the intended purpose of resilience is to slow down burst damage so it is healable and PvP fights are able to be drawn out, thus becoming matches of endurance, more than just quick burst fights.

By reducing crits it is serving that purpose.

Also it actually does indirectly lower the typical damage output of DoT classes because when a DoT user is subbing out +spell damage gear for stamina/resilience gear it means that their DoTs are significantly weaker. In full spell damage gear a DoT user could easily achiever 1200+ damage to their shadow spells, however in resilience gear this number seems to be closer to ~600 unbuffed.
Yes, DoT users are losing damage by acquiring sta/res. However, other classes are doing the same. Arguably, warriors and paladins do not need as much resilience as other classes. But, I digress. This is a bit off topic.

I am trying to focus on how resilience's current formula is disproportionately scaling different classes and talent builds. A warrior or rogue's crit damage is reduced by 22-23% while is ap/frost mage's is reduced by 37% when facing 433 resilience. Yes, classes that rely on crits will be affected by resilience more, but I am trying to focus on the fact that classes and builds that rely on crit dmg bonus talents are becoming disproportionately weaker as resilience levels increase.

My concern is that the balance points at 0 resil, 200 resil, and 400 resil are far apart due to how resilience is calculated. At what resilience level is Blizzard balancing he game?

Last edited by Atashi : 05/25/07 at 11:19 PM.
 
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