Thread: [Fear] Nerf or?
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Old 05/26/07, 1:47 AM   #21 (permalink)
Xunwael
Piston Honda
 
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Undead Rogue
 
Magtheridon (EU)
Haven't noticed this change at all, though I can't actually remember the last time a psychic scream lasted more than 3 seconds in PvP for me. As long as it gets the affected target out of melee range, giving me a uninterrupted cast, then I'm happy.

Also, this change was obviously very needed. I watched a warlock friend of mine gank two fullepic mage/gruul geared mages at the same time, while naked, without them getting a chance to fight back with even a PoM pyro.

Frankly, after 3 seconds of fear my priest will have applied 2k damage worth of dots, after 4.5 seconds (the target hasn't even taken damage yet, unless already doted) 5k damage worth of dots, and after 6 seconds it will have added 3 - 4.5k worth of burst damage to that, while channeling a mind flay. My warlock does even more damage, and with the power of dots nowadays I'm surprised fear doesn't break on any damage at all.

In my opinion, it should atelast have a chance of breaking every time the target takes damage, heartbreak resists, and a cap to how much damage you can take during one fear before it breaks. The fact that it's spammable cc that doesn't heal and gets people out of melee should be more than enough, form a PvP perspective, and for PVE seduce+recklessness makes up for the running around.

Last edited by Xunwael : 05/26/07 at 1:59 AM.

"You're treating a symphtom and the disease rages on - consumes the human race. The fish rots from the head, as they say - so my thinking is, why not cut off the head!"
"...of the human race?"
"It's... not a perfect metaphor."
 
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