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Old 05/26/07, 1:16 PM   #19
Bibdy
Great Tiger
 
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Orc Warlock
 
Bonechewer
Would you really go out and farm a whole new set of gear which stacks just +stamina to face against them? I expect that if they added a change to allow resilience to affect DOTs somehow then you'd eventually see an increase in the power of DOTs (e.g. the coefficient of spell damage), because DOTs right now aren't exactly game-breaking. It seems as though Blizzard just wants fights to last a lot longer than they used to at the same time as giving people better and better gear.

They've done a good job of achieving that by limiting the amount of crit % you get per point of crit rating at level 70 from level 60, by giving us twice as many hitpoints as we used to have while only hitting about 1.5x harder (total ballpark figures but there's a blatantly obvious change in how many attacks it takes to bring someone down in fully epic gear at level 70 compared to 60), and limiting that same crit % by handing out resilience along with high stamina on PVP gear. All things considered, they could have done a lot worse for the game if they missed out on just one of those changes. DOTs, as they stand, already take a significant amount of time to deal damage. The drawback, of course, is that a healer can see it coming. I can tell you anecdotally that its a DAMN sight easier to kill somebody with Destruction in the time that I can fear someone's healer away than it is with Affliction. The moment that healer is back in the action I'm officially boned.

In other words, DOTs not being affected by resilience is a good way of making them useful in a segment of the game where burst damage is king.

There's always free cheese in the mouse traps, but the mice there ain't happy.
 
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